CHAPTER FOUR- ABOUT THE ART & ITS ARTIST


The big gamble of this artist's life is that using computers to make new imagery will be embraced by a high tech society, including the Web global community.   Before there was a popular Internet, I have worked computers to make believeable real art.  Show after show, one convert after another, one personal vindication after another, I have been a dedicated disciple of spreading the word of the new Computer Art inhabiting one's monitor screen.  Somehow it seems natural to present such art back into its original medium instead of as printouts, photographs and paintings.  Through the magic of scanning,  computer paintings and other hardcopy digital imagery are transformed back into the light.  Of course most digital art never even  have to leave "home" in the first place but merely be uploaded to the Internet server after its creation on one's PC.  Now with the availability of a global network access for all, from anywhere on the planet (and eventually off it) my art can be in your lap(top).

What you get is artwork made since 1985 using personal computers. The "cyberpaintings" are hand painted canvases that document the temporary electronic digital image.  They also serve as an interactive medium between human and computer to produce an original work of art.  It in turn also serves as visual "information" to feed  scanners to convert into functional cyberimagery or art for the Internet and its cyber-audience. For the interested and involved, a study of dates of completion of the artworks chronicles the development not only of the artist's style and work but also the evolution of graphic high technology made available on the personal computer. Some works are probably the only existing  formal artwork to survive and document the brief heyday of extinct software and hardware computer platforms of yesterday.  A special treat abounds in this art collection for the Amiga afficionados of the legendary but extinct Amiga 1000. I keep a special place in my heart for my dear old Amigan past. (I was interviewed in "Info Magazine", the leading Amiga computer magazine in the '80s)

I don't care if you personally don't buy or even like the work.  It's not for everybody.  That you encountered the work is the most important thing and I appreciate the opportunity .  Hopefully it is a worthy experience for you and even something that you could return to to experience again anytime online.  Lastly, even artists need to make a living so collecting is appreciated.  But most importantly,  the opportunity to share my creativity with computers as an artist with others is the most satisfying reason to keep doing what I do.

I am Pygoya, also known as the Hawaiian Rodney Chang.  After I received my masters in fine arts in the Chicago area I studied the psychology of art.  From there I "interned" in various media (such as painting, bronze sculputre, ceramics, mixed media, installations and photography)  before eventually falling in love like so many traditional medium artists do, with the computer.  Since 1985 I have devoted all my creative efforts  to springing forth art from the computer - under my guidance. (I  do look forward to the time when my guidance isn't as necessary with the augmentation of artificial intelligence into graphic programming.)  It's been a trying but rewarding life experience. I went from early 16 color artwork to multi-million palettes of today's software.  I am moving from two-dimensional graphic software to 3-D programs and integrating the two graphic domains.  As we approach the turn of the century (and I have been gleefully anticipating  and planning for the moment since 1984!) I hope I am worthy enough to give to my fellow man a body of works that documents the beginnings of our computer related art that reflects our ever expanding high tech dependence and existence.

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