First, see if this a site you want to "bookmark", to later spend more time. You have to like art. You probably have to appreciate the effort the artist has made to link personal computers to creating art for over a decade. You find the concept for the art and the site interesting enough that you gravitate inside and eventually make acquaintance with the works.
The downloading slowness of VRML may not be for you. You need a special browser (Virtus' freeware, Player) to display and function within the virtual reality site. VRML browsing of this Virtus 3-D Website Builder constructed site is optimized by using the companion virtual reality browser, Player, also by Virtus Corporation. It downloads Virtus' proprietary .wrl files about 3 or 4 times faster than conventional .wrl files and the textures and details are much better than when viewed with other VRML browsers. In the future .wrl files may also be included online as an alternative so the browser can use Netscape 3.0+. Downloading any type of VRML file does take more time than HTML ladden with graphics. But for those great lovers of art out there, it it will be worthwhile to them to allot the time to download the museum total package and experience.
But as a start I recommend selecting the homepage offerings of a sampling of the art content and sampling of VRML rooms. Then if the work and its virtual space presentation appeals to you, you can select the VRML option.
Another way to "surf" the museum is to skip around acessible 2D HTML pages without going into any VRML 3D files. You can access content but will miss the virtual navigating and most of the huge collection of works housed within the virtual space. From page to page effort have been made to give directions on how to get to or back to other museum text-version areas of information and avoid the 3D files. At any time, the visitor could "step into" virtual space by selecting displayed links from HTML pages to VRML spaces.
Then there is the VRML absent, HTML only option for the exhibitions. This is the quickest route to reviewing the art and site. For most, this may be the start with a more leisurely return visit into the comprehensive art collection in VRML later.
Navigating with keyboard and screen tool icons may not be easy for everybody. It does take practice moving about in VRML. The museum provides shortcuts to manual navigating efforts to get about in the 3D space. Instead of "bumping into walls" and "aiming for doors" the veteran visitor may use the "teleporter". By simply clicking on teleport signs (RED TEXT) in virtual rooms they can be "teleported" to another distant area of the museum complex. Incidentally, collision detectors of walls is the default for the exhibition floors except for the Penthouse and VIP Suite. The first floor Grand Lobby is also without collision detection (you can pass through the walls). The reason for these choices is because with the collision dectector on the navigation between major rooms (like between Penhouse and VIP Suite and between Atrium and Grand Lobby) sometimes causes strange effects from the software (becasue of the larger files?). So here some realism had to be sacrificed in favor of smoother unfrustrated movement between rooms.
An effort has been made to keep the virtual spaces visual with minimal text. Such an aim was possible with the supportive link of VRML space to HTML pages. A museum exhibit room is a place to look at art, not read a book on it. Conversely, one does not go to the Museum Information Center to view the art but to gain information on the works and its artists. I like the concept that for those who merely go to museums to look at pictures there are no intrusive explanatory text that interfere with their purely visual experience. For those who desire a more indepth understanding of the works there is the Museum Information Center which functions as a reference library for the museum art colleciton.
Effort has been made to chop up the virtual spaces into download allotments if selected. This dilutes the realistic experience of moving fluidly between rooms, between buildings but saves a lot of downloading time. When returning by teleport to "The Gift Shop", "The Collector Gallery " and "The Museum InformationCenter" the files do not include adjacent rooms or buildings that you will not use. This saves the browser downloading time. To get the total museum complex again you must teleport to "Lobby". To download the total VRML site grounds you must select "Webmuseum Cybercolony" immediately after entering the domain site, www.lastplace.com. This gets The Rave Webmuseum of Cyberart and The Webmuseum Theater as well as The Pygoya Webmuseum of Cyberart. Of course this is the selection that takes the longest to download.
The theme for the Pygoya Webmuseum complex is three buildings "floating" in the "Cyberspace" we all are becoming fond of and acclimatized. The creator's dream is that this is a place people want to return to to look again, see and feel new art that gives them a unique aesthetic experience that can only be had on the 'Net. Everybody needs support so hopefully many graduate from casual browser to serious visitor to art patron or art collector, making supportive purchases to extend and expand this site's Web presence. Be a CyberartCollector!
No man's or Web site's an island so effort is made to link to other similiarly motivated and directed art sites on the Web. Hopefully such affiliations will help coalesce a global movement towards a new found art form instrinic to the dwellers colonizing the Internet. To assist such networking of Cyberculture, the selected works for the permanent collection of The Rave Webmuseum of Cyberart are linked to the Web sites (and artists) from which they were discoverd.