CHAPTER ONE- ABOUT THIS SITE


Like many other artists, I am excited to be an artist with the opportunity to create online artistic experience for others browsing the Internet. My present interaction with the Web is an online virtual reality museum simulation, dedicated to art made by computers. The Pygoya Webmuseum of Cyberart is attempting to fulfill the need for online culture for those who spend substantial time of their waking hours in the cyberspace of the Internet.

Online, innovative art  that is created with the same technology that enables the reality of the Internet, NOW, in real time, and  viewed in privacy if preferred.

In this spirit I share with you my going on twelve year project to help computers make art. What better way to introduce you to my art form than the way I saw them when I designed them, as similiar glarry but memerizing light. Back at the start in 1985 I rationalized a beckoning to provide some of the evidence that computer graphics could be real art. Now with these historic works I have the ability to put my art back into computer memory and be viewed globally in this fantastic new medium called the Internet. I am excited to develop the idea of new art that was once  computer art  but now are transformed "transmissions" that function as "cyberart".

The abstract works may not be for everybody, although I like to believe that there is a growing affinity between computer users and computer graphic forms of art. ( It may be plausible to consider next century's possibility of high tech art becoming the prominent form of art hanging on walls of places for living and working. ) So alternative artistic work to satisfy diversified tastes is offered in the shoppers' areas of the site.

Why the site? Hopefully to contribute towards the establishment of a new form of art born and borne on the Internet, thereby meeting the browser's need for an instrinsic mode of aesthetic expression and appreciation in a place (the 'Net) where he or she spends a significant amount of his/her waking hours. Through such new Webism people around the world may find a common appreciation and familiarity with a global artistic visual language that assists in international communication and understanding, via the 'Net. Such shared  culutural values may lead to kinship that develops a deeper sense of  truly belonging to a global society in this Information Age.

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