THE PYGOYA MUSEUM OF CYBERART



Welcome to our virtual museum of virtual reality! At last a collection of paintings, over a decade in the making, is visible to the Internet world. What makes this body of works special is that each painting's original concept was derived from computer graphics. From the start in 1985 the artist Pygoya planned a long term commitment to generating works that not only expressed his personal visual style but also displayed the evolution of personal computer hardware and software capacities. By studying the chronological series of works, those who have used computer graphics on the "pc"  will be reacquainted with graphic appearances , now nostalgic of platforms long "extinct". Notice how many of the earlier works have only 16 colors, how some are severely "pixelated", the "jaggies" intentionally painted as a  transitory  visual element  of digital imagery through the 1980s.

                                               


Each actual oil (or acrylic) painting , conceived from the computer, was then photographed and scanned back into the computer. Pygoya collaborates with painters to produce the real world physical works, then edits the paintings digitally to create the final "cyberpainting" for induction into the Pygoya Webmuseum. Since online viewing in virtual reality is the final generation image, the "cyberpainting" is considered by the artist as an "original" work of art that is unveiled to its primary audience of the Web's cyberspace. The actual paintings are of course original works of art but also served as a working step towards creating the final cyberworks. Towards such an end, Pyogya, a.k.a. Dr. Rodney Chang (or "the artist formerly known as Rodney Chang")  continues his quest to tag pc graphics progress through his ongoing work. The collection now numbers around 200 and the goal is to produce a total of 300-500 well into the 21st Century.




Besides the major cyberpainting collection the Pygoya Webmuseum of Cyberart presents exhibitions of digital art of which no cyberpainting has yet been made or may not be intended in the future. Since the computer art is created with the main intention of display for the Web, the artist declares such digital imagery  "cyberdigitals", a special breed of "cyberart". "Cyberart" is defined as art created for the Internet audience, thereby contributing to the online experience of an emerging world "cyberculture". Printed copy of the electronic image for display in the real world is considered a "reproduction" of the cyberart, even as it is maintains a dignified dual identity as "computer fine art".




Enough of a background on the theory of the art housed in this museum. Go see , explore and enjoy the corridors of art awaiting your visitation. Remember, like for the serious art browser of real world museums, at takes time to gain the experience of appreciating great works of art. You will enjoy less by rushing through the site like one who frantically speeds through aisles of a department store nearing closing time. Hopefully, after intitial cursory review, as we browsers do of all new sites, you return with ample time to download , relax and spend the day at the museum. Maybe come back and browse on a lazy Sunday afternoon? And  public admission is free!




About the layout of this virtual reality museum:

Pygoya Webmuseum of Cyberart is part of the cyberspace grounds of Webmuseum Cybercolony of the domain lastplace.com. Webmuseum Cybercolony also includes The Rave Webmuseum of Cyberart and The Webmuseum Theater. Within the corridors of the Pygoya Webmuseum is located The Webmuseum Cyberculture Research Library for cyberartists and cyberculture scholars.

                                       
       

The Pygoya Webmuseum of Cyberart-

There are 3 buildings suspended in  this sector of "cyberspace"- the museum, the museum information center and a collector gallery where signed & limited print editions of the cyberart are available to the collector. The Museum Information Center serves as a location were all the "text" describing and documenting the art, artists and site history are housed. The museum itself is designed to be purely visual , attempting to capture the real world experience of visiting an art museum. For music while browsing art in the virtual 3D galleries follow the instructions prominently displayed in the entry pages to VRML space (for example, the "TERMINAL VRML" page).  Note - when entering individual 3D galleries you enter through an elevator space.  Within the elevator is a button with a music treble clef on it.  The button does not operate as of this first version of 3DWebsite Builder.  The buttons however have already been graphically installed for future music linking capability of the software by Virtus Corporation. Currently, for background music, please activate music option in HTML page that serves as portal to virtual reality galleries.




To get to the museum just click on the straight forward arrow of the VRML browser, Player, free from Virtus Corporation and you should go right through the museum's front door with no navigational problem. Once inside the atrium you can stop having to "navigate" in virtual reality by clicking on one of the atrium's  floor chairs. This will take you to one of 4 major places of the site instantly. We call this shortcut to major VR pages "teleporting". Sure it dilutes the purist's navigational journey within the site but it saves time. Intitially you may want to avoid the chairs to get the total experience of this VR site. However you probably will use the chairs on return visits to go directly to intended museum buildings such as the Collectors Gallery.




After the atrium you enter the long and majestic lobby of the museum. Press on any of the lounge chairs and you get exposed to some of the Pygoyan tenents of art psychology from which a philosophy for making art was derived and used as the artist's  modus operandi in producing the cyberworks. At the end of the lobby you may enter either the elevator and go to one of the 25 floors of exhibited works, or go to the Gift Shop. The Gift Shop also serves as a point of departure to the other two floating structures (The Collector Gallery and The Museum Information Center). Information on the art, its history and items available for purchase are presented in a novel way. In the Gift Shop and the floating buildings there are "vender machines". Click on any of the title screens and you launch 2D HTML pages that display information and thumbnail imagery of items. There are links in the pages to take you  back to 3D VRML when you are ready to return.





About Martian Air, Inc.'s TELEPORT system. Press on teleport signs and you bypass having to navigate yourself between buildings and rooms. However sometimes you MUST also TELEPORT back (navigational options "deactivated " as a means of conserving your downloading time). At any time, however, throughout the site, you may always select  the browser's "BACK" as another alternative around the premises. We have attempted to design a virtual site that is user friendly in navigating throughout the facilities. At major junctions we understand that some will not want to do the complete tour and merely want "out". At such places  2D HTML "To Homepage" is a convenient exit from virtual reality. As you browse the premises you can click on any sign and most will either take you somewhere else (link) or bring up a page of information. Afterwards you can always go back where you pressed the sign by clicking on "BACK".




Finally a realistic comment about the technical quality of the images displayed in this VRML space. A tradeoff at this stage of the development of VRML-Internet cabable programs, time of downloading with today's clogged , severely limited bandwidths and slow modem hardware compromise the imagery. All art , to accomodate the above stated limitations of browsing in virtual reality on the Web and moving about in approximate "real time" makes it necessary to use 8-bit image mapping by the developers. The actually designed work is 32-bit and designed with multi-million color palettes. So there is a tradeoff in the amount of information per artwork and experiencing the space, movement and sound of viewing the work within the luxury of a simulated museum environment. The good news for true art lovers: If you really like a work of art  in any exhibit floor and want to visualize it in all its glory, mail order via the Gift Shop's custom print order and a quality photographic quality hardcopy print, approximately 4 "x 6" and on high resolution premium print paper , signed & numbered by the artist, will be sent to you as a custom order. Just fill out the custom print order form, including gallery floor name and artwork title. Remember, of course, all artwork displayed at this museum site is protected under United States of America and international copyright law. Anyway illegally  pirated imagery will be vastly inferior  in detail  and print quality to the printed resolution by the Gift Shop staff  because imagery displayed online has been greatly reduced in memory size content from the stored image used to produce the print edition for collectors.




The best browser for this virtual reality site is Virtus Player of the Virtus Corporation, the producer of 3-D Website Builder with which this VRML site was constructed.  Colors are truer and there is better texture mapping of the 3-D buildings than with Navigator's VRML plug in .  The decision was made to place online only .wsb files (Virtus Player requires the proprietary .wsb file), which are  not compatible with Netscape 3.0's VRML browser.  Realizing that most browsers may not bother to download the free Virtus Playerthe choice of browser/vrml file type was predicated upon the dedication this initial version of the virtual museum to quality of graphics, ease of navigating virtual reality space and faster downloading times (Virtus' .wsb files download 3 to 4 times faster than the standard .wrl files of Netscape 3.0). The programmers  also created the 3-D browser software with which this virtual site was built.  It makes sense to use the programmers' intended Web browser to get the best online virtual reality experience that they intended for their proprietary Web site building product.  Please download the freeware, Player, here.  Do something else for about 10 minutes (with a 28.8 KBps modem; 1.34 MB). Your patience will be well rewarded  with current state of the art VRML Internet experience of cyberart.  There are 30 virtual art galleries at this site so your VRML browser will serve you well, providing you access to virtual art exhibits galore!  Plus go to Virtus Web site and visit, using Player, the many other  linked virtual reality sites constructed by using Virtus VR products.





The talents of Larry Lovett and other computer graphics animators are showcased in The Webmuseum Theater. Lovett, the "father" of computer art in Hawaii and artist who introduced the digital medium to Pygoya back in 1985, serves as Director of the theater.  Lovett's work has been exhibited and documented in the Smithsonian Institution in Washington, D.C.




Lastplace.com's Webmuseum Cybercolony strives to be an important nexus in the Web's cyberculture.  To attain this goal the Curator of sister Rave Webmuseum selects exemplary digital cyberart currently or previously exhibited on the Internet by artists around the world.  In such a cyberspace based museum can great art of the Web find its way into a permanent collection and online exhibition for generations of  the art loving 'Net population.  The museum thereby also documents the evolving development of international cyberart. Works in the Rave are not for sale but effort is made to provide artist contact information should the artist request such information be made public. Suggestions for review of cyberart online at other sites is welcomed. Relay recommended URLs  to the museum Review Comittee.





Special effects art is located in special HTML galleries since such works' illusory artistic effects are severely compromised in the present virual reality setting of the museum.  Works in the Pygoya 3D-Glasses Art Gallery require special 3D glasses.  None are required to get the 3D stereogram effect from works in the Pygoya Stereogram Art Gallery but one must practice to "learn" or get the knack of visualizing the 3D object illusions of stereogram art.  In the Pygoya Puzzle Gallery visitors get to manipulate virtual pieces to complete jigsaw art puzzles. Such interactivity refines one's perception of details of abstracted art.  Links to these three HTML galleries are located in the Grand Lobby of the first floor (to the left of the Gift Shop doorway) of the virtual reality museum.  Cyberart Potpourri Gallery includes some experimental, even zany approaches to making Web-specific cyberart.  The artist views the works  in these galleries as explorations in the availability of computer graphics, commerical "pop" imagery  and online browsing parameters that expand his body of works of  cyberart , then uploaded to the edge of online cyberspace culture. The museum's most recent activity and the cyberartist's latest direction can be surveyed in What's New & Extended Information.

                                               

We hope your journey into the cyberspace of The Pygoya Webmuseum of Cyberart and the Rave Webmuseum  is an enjoyable and unique experience of ART that enhances your life as a Net browser. Tell your friends about it, come back repeatedly (there will always be new art exhibited) and support the cause of the museum's cyberart through purchasing gift souvenirs or a collectible art print. :)  Our goal is to make the museum more than just a signiciant contributor to the cyberart of the Web but also a long term old friend that's always there when you decide to visit.

GO TO MUSEUM  - MUST download Player, VRML browser from Virtus Corporation (1.34MB, with 28.8 Kbps modem)

BACK TO HOMEPAGE - Pygoya Webmuseum of Cyberart

BACK TO SITE ENTRY PAGE -lastplace.com


Musuem Directors and Staff Members Notice

A word to museum directors- Works in the Pygoya Webmuseum are available for exhibit in real world museums. A version of this virtual reality site can be used in any upcoming high technology exhibition that your museum may be planning or the actual paintings from which the virtual works were derived can be loaned. In the latter case all expenses for exhibiting,  insurance  and shipping must be paid by the museum . At least a two year period of scheduling and planning should precede the opening . The artist or his staff may attend the exhibition opening and present lectures and workshops on cyberart and theory. A major exhibition entitled "2000" is planned by Pyogya for celebrating the arrival of the 21st Century. Hopefully your musuem will purchase one of the oil on canvas paintings (most average 6 feet x 4 feet or larger) for the museum's permanent collection to help establish Pygoya as a major artist of the Information Age. Your Pygoya acquisition, along with other works in other museums around the planet , will then be connected via video and the Internet to form a network of international museums jointly affiliated in a conceptual exhibition in real time and place and in cyberspace entitled "2000". Shall we raise our champagne glasses together in heralding in not only the turn of the century but also the Information Age , still in its infancy? contact: cyberstaff@lastplace.com

Past Pygoya museum art exhibitions-

Bronx Museum of the Arts, NY; Shanghai State Art Museum, P.R. of China; Tartu State Art Museum (formerly of the U.S.S.R., now Estonia); Las Vegas Museum, NV; the Honoluou Academy of Arts, HI; Holter Art Museum, Montana; Kauai Museum, HI; Ramsay Museum, HI; the Portland Art Museum, OR.


cyberstaff@lastplace.com, The Pygoya Webmuseum of Cyberart

January 1997