TRANSITIONAL NOTES ON CYBER ART
by Louis
Armand, 2001
In 'Your Place or Mine? Locating Digital Art' (Parallax:
Interface, 1999), Darren
Tofts suggests that the relationship between digital art and the museum is a
problematic one, insisting that "the very nature of digital art as an
interactive, rather than contemplative form, doesn't sit well in the
gallery" (30). For Tofts this problem is firstly political, orientated by
the increasing corporatisation of the art world, on the one hand, and "cyberculture's
disavowal of privacy, institutional hegemony and diminution of public
space" on the other. But Tofts also identifies environmental problems which
may intervene to effect the way in which digital art is experienced, not only in
the museum space, but in any "public" space, and this in turn raises
questions about the validity of any straightforward distinctions between public
and private space as such. For Tofts, the difficulties associated with the
"public, competitive context" of a museum are exacerbated in relation
to interactive, digital art in ways that do not easily stand comparison with
other contemporary artforms (most of which are in fact premised on their
relationship to the museum).
One fairly recent effort to counter the perception that digital-or more
specifically Net-based-art, does not belong in a museum environment, has been
Net_Condition, an exhibition staged at the Zentrum für Kunst und
Medientechnologie (ZKM), in Karlsruhe, Germany (September 1999-February
2000)-featuring Internet-based artwork by over one hundred artists, ranging from
the anonymous anti-corporatist collective (r)(tm)ark, to Japan's pioneering
network artist Masaki Fujihati. This exhibition, billed as the first major
museum show of Internet Art, was the brainchild of ZKM's director Peter Weibel,
and combined a real-space installation of works in the gallery's premises with
an online site. While the on-site exhibition more or less attempted to gear the
environment to the medium, it nevertheless resulted in translating Net art into
a series of site-specific installation pieces-an approach which is appealing
only up to a point, especially when environmental ambience and spectacle gain
the upper hand over the work itself. Among the various viewer prostheses
available to museum-goers was a "Net.Art Browser" (a giant, sliding
flat-panel screen that moved across a twenty metre wall), and a range of
"antique" computers on which patrons were able to search the Web. By
contrast, the exhibition's online site (at www.zkm.de)
highlighted the Web's efficient curatorial powers, raising again the question of
how museum space can be viewed as relevant to Internet-based art (although it
also suggests points of interactivity between the two environments).
Douglas Davis' The
World's First Collaborative Sentence
(included as part of the ZKM's online exhibition) posed this question in an even
more direct fashion. Davis' project has the (ironic) distinction of being the
first Web-based artwork to be acquired by a major museum (the Whitney, in 1995).
Ironic because, launched on the internet in 1994, The
World's First Collaborative Sentence
is a constantly growing multimedia document. After its launch, Davis transferred
aesthetic responsibility for the project's content to the readers, who
subsequently became collaborators in a textual genetic process by adding new
texts, images or sounds of their own. According to the exhibition's curators,
the question of the author is annulled. Where everything that is written is
stored "and can be re-used by other writers, what emerge are unauthorised,
i.e. authorless texts that are written, as it were, while being read." Not
only does Davis' work pose questions about authority, but also of copyright and
ownership. But how does a museum, like the Whitney, "maintain"
acquisitions such as The
World's First Collaborative Sentence?
In a similar vein, November 6, 2000 saw the eighth New
York Digital Salon
opening in Manhattan with the work of nearly eighty artists from fourteen
countries on display. Digital Salon 2000's format has been expanded to include
videos, computer animations, performances and Websites-with the full show
planned to tour Europe and Asia early this year. It is anticipated that the 2001
Forum will also feature digital audio and music, in response to the increased
use of audio and music in interactive Websites and performances, but the
real-space, real-time nature of the exhibition will be retained into the
foreseeable future. The organisers have noted that several major gallery
exhibitions are also including digital Web-based art, most notably the 2000
Whitney Biennial. But while the New York Digital Salon may have a claim to a
certain prestige as far as events on the art circuit calendar are concerned,
there is little to distinguish it from the types of grand Salons of Paris at the
turn of the last century, officiating over the emerging trends in art in a more
or less rigidly delineated space. There is perhaps no more complete an
endorsement of Tofts's views on the cyberart-gallery interface than this.
Having said that, however, one of the show pieces of the 1999 Forum, deserves
some particular consideration in this respect. A (self?) cannibalising Web
interface, Collage
Machine
is currently on view and accessible at mrl.nyu.edu/collageMachine.
The Collage
Machine,
based at the Media Research Lab at New York University, is described by its
designer Andruid
Kerne as
an "agent of Web recombination." Kerne's working practice is defined
in terms of "interface ecology." For Kerne: "Interfaces are the
multidimensional border zones through which the interdependent relationships of
people, activities, codes, components, and systems are constituted. Interface
ecology investigates the dynamic interactions of media, cultures, and
disciplines that flow through interfaces."
Taking its lead from the work of John Cage and Max Ernst, Collage Machine
employs "structural chance procedures" to create "aesthetic"
assemblages recontextualising found objects. The Collage Machine crawls the Web,
downloading sitesi-it breaks each page down into media elements-images and text.
Over time these elements stream into a collage. This is then actively
re-arranged by the viewer, and the program responds to these interactions by
evolving a model informed by the viewer's interests (selection and placement).
Kerne describes this as the principle of "interface ecology," and the
global environment of its search capacity--with its emphasis on the material
nature of Website desiderata (in many senses of the word)--seem in fact to
re-describe and comment upon the global-material environment of the Salon
itself: as both fixed and transitional, digital and tactile, etc. Left to run
unattended, the Collage
Machine
will generate a ceaseless, boundless assemblage of text and images: a
re-processed archive in flux and yet bound to its material objects. The Collage
Machine
elevates the paracitation of metasearch engines to a level of substitutability
which "collapses the information fetishism of politWeb idiocracy and
situates technological interactivity as the basic underpinning of res publica."
In this way the implications of Tofts's argument in 'Locating Digital Art,' in
the context of the ongoing erosion of public-private binary determinations, is
more than simply political. The question that arises, is what the political
means when the technological is no longer seen to be in its service, as either
instrument or paradigm, but instead describes its fundamental condition.
(c) Louis
Armand,
2001