GLOSSARY OF COMPUTER ART TERMS
-a slice of Computer Art History

 

Rodney Chanhg's Journal, October 1987

 

1.  Pixelism - the painted compilation of pixels composing an image on the computer monitor; replication and increasing the scale to that of mural through painting; the creating of a made-by-hand HUMAN HARD COPY of the monitor image; the creating of labor intensive maual work for the artist as antithesis/satire of the work simplication goals of computer commerical graphic intent.

2.  Compuism- making real fine arts, the field in general

3.  Compurealism - creating photographic representations of nature through the illusion of computer imaging pixels

4. Jaggies - broken angular repetitive lines in the diagonal direction on a monitor screen

5. Jamming -  intentional confounding of the graphic software to create special unexpected effects that cannot again be replicated with the existing software

6.  Series - related images from a common initial image that have some elements modified as an idea evolves during image processing

7.  Real Time Processing -  creating artistically at the monitor; using waiting time between image processing of commands to preconceive directions for the subsequent commands

8.  Reproduction - transforming the monitor image to another permanent art medium

9.  Mutation - switching subject matter or creating subject matter from ongoing process image development; suggestive nature of the graphics

10. Compuicons - stereotypical shapes signifying or giving away the source of imagery as made  with computer

11.  Limited Edition - limiting the number of copies of a monitor image in some collectible medium

12.  Smudge - unintentional pixels inadvertently still within a  picture

13.  Erase - deleting a part of the total image

14.  Storage - placing a completed or partially completed image on a disk for later retrieval

15.  Extincting - deleting an image totally from computer memory so that it only remains as a hardcopy, such as a slide, photograph or actual painting on canvas; no remaining mathematical data survives.

16.  Damn - unexpected lost of a picture through software or hardware failure or "crash"

17.  Film Recorder - equipment used to create slides from computer monitor image

18.  Modem - transmitting of image between computers at different locations via telephone

19. Brushes - different canned graphic lines/textures/segmental images that follow the direction of a mouse,         keyboard commands or electronic pen

20.  Pen - simulated electronic graphic line tool

21.  Compuscape - simulated landscape on the computer

22.  Simulation - images that call out recognition of past historical art styles and artists' works

23.  Process - activity of the artist during creative computer time

24. Archiving - time loss working with the software to categorize works on disks

25.  Crunch - compacting information (pixel data) to save space on disk or make exhibiting more efficient on the monitor

26.  Slide Show - sequential showing of images (linear time) with fading effect between images on the monitor

27.  Tint Control - to brighten or darken the screen image

28.  Magnifier - to magnify a portion of the total monitor image for close up work/editing or inspection of details

29.  Works - has "presence" as an authentic work of art in the computer medium

30. Overlapping -  placing one image on top of another, combining images through different degrees of transparencies of images

31.  Crop - removing outer portions of an image, like in photography

32.  Perspective - using computer perspective modifications to skew original imagery's dimensions

33.  Space - the black computer background or field

34.  Painterly - simulated brushstrokes like that of the Abstract Expressionists

35.  Review -  going back to older disk, changing images after the judgment of time and enhanced artistic development  (reworking older pieces)

36.  Double Time -  using more than one computer at once so can stay artistically busy while another computer goes through complicated calculations prescribed by the artist to change image

37.  Distortion -  curvilinear peripheral effects of image due to curvature of the monitor screen in direct photographic results off the screen

37. Fatique - the after effect of visual afterimaging  and fatique due to brightness of monitor colors/emitted photons in artist's eyes

38.  After Effect - seeing things (other subject matter) after the fact which can influence titling after process rationizations

39.  Touch Up -  changing certain colors/shapes to accomodate other print processes (like certain pixel sizes and line for serigraphy)

40.  Balancing -  manipulating color harmonies

41.  Resolution - number of pixels per square inch on monitor surface

42.  Hard Copy - a painting, photograph, print or sculpture of the original monitor electronic image

43.  Fill - filling in color command for enclosed shape space

44.  Gradation - continuous changing of color bands as a fill

45.  Box - create a framing cropping outline around a section of an image to perform editing changes

46.  Palette -  choice of preset color sets available through the software or originating from scanned imagery

47.  Sweep - remove unwanted color pixels one line at a time, vertically, over the whole screen via a command

48.  Antialiasing - smoothing out an image by calculations that create intermediary blends of bordering contrasty pixels

49.  Color Cycle- animated effect by automatic color movement of the existing palette through the image sections in a cyclic manner

50.  Reverse Image - changing a colored image to a solid color  (like black) by pressing other button on mouse of Amiga system

51. Smear - using brush/mouse command to blend adjacent pixel areas

52. Patch - grabbing a portion of the image and using it to extend/cover another area of the image repetitiously

53. Capsulate - enclose an area of the picture completely in order to avoid leakage out during the next fill task

54. Navigate - verbally guide a picture along in development through using another person to actually manually initiatie the commands; usually someone more technically acknowledgeable than the guiding visual artists

55. Symmetry - command to create symmetrical replications of original image data

56.  Mirror Image - command to reverse image on screen

57. Rotate - pick the degrees by which to manuver an image on the screen from intial position

 


Hardware in use - IBM AT, Amiga 1000
Softare in use - Lumena on IBM, Deluxe Paint and Digipaint on Amiga

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